Nuestro grupo organiza más de 3000 Series de conferencias Eventos cada año en EE. UU., Europa y América. Asia con el apoyo de 1.000 sociedades científicas más y publica más de 700 Acceso abierto Revistas que contienen más de 50.000 personalidades eminentes, científicos de renombre como miembros del consejo editorial.
Revistas de acceso abierto que ganan más lectores y citas
700 revistas y 15 000 000 de lectores Cada revista obtiene más de 25 000 lectores
Mezyanaya Kira N, Yashin Konstantin D and Karaneuski Konstantin
The widespread introduction of computer technology has a powerful effect on the human visual system. For people of many professions, an hour of work at the monitor has become mandatory. This led to a significant increase in the load on the organs of vision. The visual system significantly exceeds other sensory analyzers with regard to receipt of information in the human brain. It provides a complete orientation in the surrounding world. The creation of virtual reality systems began from the study of stereoscopic features of functioning of the visual analyzer and the implementation of the results in applied video simulators [1,2]. Such systems are designed for interactive communication between a computer and the human brain in the field of perception and processing of figurative information. Computer-aided synthesis of three-dimensional images and their display in virtual space, in particular a VR-headset, have become widely used for computer games.